﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace The_LarX
{
    public interface ILight
    {
        Vector3 Position { get; set; }

        Vector4 Color { get; set; }

        float Power { get; set; }

        Actor Actor { get; set; }
    }
    public interface ILightShadow : ILight
    {
        Matrix Projection { get; set; }

        Matrix View { get; set; }
    }
}
